Live campaign signal
Distributed performance readout with throughput, communication, and idle-gap decomposition.
This page tracks the most recent campaign runs and exposes where time is spent in the execution loop. The objective is simple: keep compute dominant while minimizing communication and idle fractions.
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Key Visuals
All visuals below are sourced from published artifacts in this repository and refreshed by the site publish pipeline.
Compiler Adapter Baseline
Adapter-level benchmark summaries are shown for CPU and GPU paths to anchor distributed campaign interpretation.
CPU
| Adapter | Mode | Mean (ms) | P50 (ms) | P95 (ms) | Throughput |
|---|
GPU
| Adapter | Mode | Mean (ms) | P50 (ms) | P95 (ms) | Throughput |
|---|
Recent Distributed Runs
| Run ID | World | Samples/s | Tokens/s | Comm (ms) | Idle (ms) |
|---|
Raw files: manifest.json | latest-summary.json | distributed-latest.json